ZSGG Academy of Orion Warfare
Armor provides direct damage reduction through simple subtraction (Final Damage = Incoming Damage - Armor Value), most effective against rapid, low-damage attacks.
Overview
Armor provides direct damage reduction in ZeroSpace through a simple subtraction formula, making it a crucial defensive mechanic.
Damage Calculation
Simple Subtraction Formula
- Formula: Final Damage = Incoming Damage - Armor Value
- Example Unit: 3 armor value
- Example Attack: 8 damage incoming
- Result: 5 damage taken (8 - 3 = 5)
- Minimum Rule: Attacks always deal at least 1 damage
Strategic Applications
Tactical Considerations
- Counter-Strategy: Use fewer, higher-damage attacks against armored units
- Armor Stacking: Multiple armor sources create significant reduction
- Unit Selection: Armor effectiveness varies by attack patterns
- Engagement Planning: Consider armor in target prioritization
Effectiveness Analysis
Armor's impact varies dramatically based on incoming attack patterns:
vs High-Frequency Attacks
Maximum Effectiveness
- Most Effective: Rapid, low-damage attacks
- Example Scenario: 10 attacks of 4 damage vs 3 armor
- Without Armor: 40 total damage
- With Armor: 10 total damage (4-3=1 per attack)
- Damage Reduction: 75% reduction!
vs High-Damage Attacks
Limited Effectiveness
- Less Effective: Single high-damage attacks
- Example Scenario: 1 attack of 40 damage vs 3 armor
- Without Armor: 40 total damage
- With Armor: 37 total damage (40-3=37)
- Damage Reduction: Only 7.5% reduction










