ZSGG Academy of Orion Warfare

Armor provides direct damage reduction through simple subtraction (Final Damage = Incoming Damage - Armor Value), most effective against rapid, low-damage attacks.

Overview

Armor provides direct damage reduction in ZeroSpace through a simple subtraction formula, making it a crucial defensive mechanic.

Damage Calculation

Simple Subtraction Formula

  • Formula: Final Damage = Incoming Damage - Armor Value
  • Example Unit: 3 armor value
  • Example Attack: 8 damage incoming
  • Result: 5 damage taken (8 - 3 = 5)
  • Minimum Rule: Attacks always deal at least 1 damage
Strategic Applications

Tactical Considerations

  • Counter-Strategy: Use fewer, higher-damage attacks against armored units
  • Armor Stacking: Multiple armor sources create significant reduction
  • Unit Selection: Armor effectiveness varies by attack patterns
  • Engagement Planning: Consider armor in target prioritization

Effectiveness Analysis

Armor's impact varies dramatically based on incoming attack patterns:

vs High-Frequency Attacks

Maximum Effectiveness

  • Most Effective: Rapid, low-damage attacks
  • Example Scenario: 10 attacks of 4 damage vs 3 armor
  • Without Armor: 40 total damage
  • With Armor: 10 total damage (4-3=1 per attack)
  • Damage Reduction: 75% reduction!
vs High-Damage Attacks

Limited Effectiveness

  • Less Effective: Single high-damage attacks
  • Example Scenario: 1 attack of 40 damage vs 3 armor
  • Without Armor: 40 total damage
  • With Armor: 37 total damage (40-3=37)
  • Damage Reduction: Only 7.5% reduction

ZeroSpace 101 & Game Mechanics