ZSGG Academy of Orion Warfare

ZeroSpace uses a comprehensive armor type system with Light, Medium, Heavy, Building, and Hero categories that creates tactical depth through damage bonuses and strategic counter-play.

Overview

ZeroSpace uses a comprehensive armor type system that creates tactical depth through damage bonuses and strategic counter-play.

Primary Armor Types

Core Combat Categories

  • Light Armor: Fast, mobile units with low health
  • Medium Armor: Balanced units with moderate survivability
  • Heavy Armor: Durable units designed to absorb damage
  • Building Armor: Structures and defensive installations
  • Hero Armor: Unique units with special resistances
Special Categories

Specialized Classifications

  • Harvester: Resource gathering units with unique vulnerabilities
  • Flyer: Non-armor tag for air units with specific targeting rules
  • Strategic Role: Purpose-built units with specialized functions
  • Targeting Rules: Special interaction mechanics

Damage Bonus System

The armor system creates strategic counter-play through damage modifications:

Bonus Damage Mechanics

Counter-Play System

  • Example: Some weapons deal +75% damage to heavy armor
  • Strategic Impact: Encourages diverse unit compositions
  • Counter-Play: Players must consider armor matchups in engagements
  • Dynamic Combat: Armor matchups affect battle outcomes
Tactical Strategy

Strategic Applications

  • Unit Composition: Mix armor types to avoid being hard-countered
  • Target Prioritization: Focus fire on armor types your units counter
  • Positioning: Protect vulnerable armor types with resistant ones
  • Tech Choices: Research upgrades that benefit your preferred armor types

ZeroSpace 101 & Game Mechanics