ZSGG Academy of Orion Warfare
ZeroSpace uses a comprehensive armor type system with Light, Medium, Heavy, Building, and Hero categories that creates tactical depth through damage bonuses and strategic counter-play.
Overview
ZeroSpace uses a comprehensive armor type system that creates tactical depth through damage bonuses and strategic counter-play.
Primary Armor Types
Core Combat Categories
- Light Armor: Fast, mobile units with low health
- Medium Armor: Balanced units with moderate survivability
- Heavy Armor: Durable units designed to absorb damage
- Building Armor: Structures and defensive installations
- Hero Armor: Unique units with special resistances
Special Categories
Specialized Classifications
- Harvester: Resource gathering units with unique vulnerabilities
- Flyer: Non-armor tag for air units with specific targeting rules
- Strategic Role: Purpose-built units with specialized functions
- Targeting Rules: Special interaction mechanics
Damage Bonus System
The armor system creates strategic counter-play through damage modifications:
Bonus Damage Mechanics
Counter-Play System
- Example: Some weapons deal +75% damage to heavy armor
- Strategic Impact: Encourages diverse unit compositions
- Counter-Play: Players must consider armor matchups in engagements
- Dynamic Combat: Armor matchups affect battle outcomes
Tactical Strategy
Strategic Applications
- Unit Composition: Mix armor types to avoid being hard-countered
- Target Prioritization: Focus fire on armor types your units counter
- Positioning: Protect vulnerable armor types with resistant ones
- Tech Choices: Research upgrades that benefit your preferred armor types










