ZSGG Academy of Orion Warfare

ZeroSpace features four distinct energy systems: ABES (attack-based), Classic (over-time), Topbar (faction-wide), and Health-based abilities, each encouraging different strategic playstyles.

Overview

ZeroSpace features four distinct energy systems that govern ability usage across different units and mechanics, each encouraging unique strategic approaches.

ABES (Attack-Based)

Combat-Driven Energy

  • Generation: Energy gained through combat actions
  • Playstyle: Encourages aggressive engagement
  • Reward System: Active fighting over passive generation
  • Strategic Depth: More attacks = more ability usage
Classic Energy

Traditional RTS System

  • Generation: Standard energy-over-time regeneration
  • Cost Structure: Abilities have fixed energy costs
  • Management: Traditional mana/energy resource gameplay
  • Predictable: Steady, reliable energy income
Topbar Energy

Faction-Wide Pool

  • Scope: Shared across all units and structures
  • Usage: Powerful faction-specific mechanics
  • Strategic: Global resource for major abilities
  • Coordination: Requires faction-wide energy management
Health-Based Abilities

Risk/Reward System

  • Cost: Abilities consume HP instead of energy
  • Risk Factor: Health sacrifice for powerful effects
  • Management: No energy required, but health risk
  • Tactical: High-risk, high-reward gameplay

Strategic Considerations

Each energy system creates distinct tactical opportunities and requires different management approaches, from aggressive ABES combat to careful health-based ability timing.

ZeroSpace 101 & Game Mechanics