ZSGG Academy of Orion Warfare
ZeroSpace features four distinct energy systems: ABES (attack-based), Classic (over-time), Topbar (faction-wide), and Health-based abilities, each encouraging different strategic playstyles.
Overview
ZeroSpace features four distinct energy systems that govern ability usage across different units and mechanics, each encouraging unique strategic approaches.
ABES (Attack-Based)
Combat-Driven Energy
- Generation: Energy gained through combat actions
- Playstyle: Encourages aggressive engagement
- Reward System: Active fighting over passive generation
- Strategic Depth: More attacks = more ability usage
Classic Energy
Traditional RTS System
- Generation: Standard energy-over-time regeneration
- Cost Structure: Abilities have fixed energy costs
- Management: Traditional mana/energy resource gameplay
- Predictable: Steady, reliable energy income
Topbar Energy
Faction-Wide Pool
- Scope: Shared across all units and structures
- Usage: Powerful faction-specific mechanics
- Strategic: Global resource for major abilities
- Coordination: Requires faction-wide energy management
Health-Based Abilities
Risk/Reward System
- Cost: Abilities consume HP instead of energy
- Risk Factor: Health sacrifice for powerful effects
- Management: No energy required, but health risk
- Tactical: High-risk, high-reward gameplay
Strategic Considerations
Each energy system creates distinct tactical opportunities and requires different management approaches, from aggressive ABES combat to careful health-based ability timing.










