ZSGG Academy of Orion Warfare

Mind Control is a powerful ability that temporarily converts enemy units to fight for the caster's faction, turning the enemy's strength against them with full unit capabilities.

Overview

Mind Control is a powerful ability that temporarily converts enemy units to fight for the caster's faction, turning the enemy's strength against them.

Unit Conversion

Temporary Enemy Control

  • Temporary Control: Enemy unit fights for the caster
  • Full Capabilities: Controlled unit retains all original abilities
  • Command Authority: Player gains complete control over the unit
  • Original Stats: Unit maintains all stats and abilities
Duration System

Control Mechanics

  • Base Duration: Fixed time period for control effect
  • Status Resist Impact: Higher status resist = shorter control duration
  • Automatic Reversion: Unit returns to original owner when effect expires
  • Predictable: Control duration can be calculated and planned

Tactical Applications

Mind Control offers both aggressive and defensive strategic options:

Offensive Applications

Aggressive Usage

  • Turn Enemy Strength: Use powerful enemy units against their own forces
  • Flanking Maneuvers: Position controlled units behind enemy lines
  • Ability Exploitation: Use the controlled unit's special abilities
  • Force Multiplication: Temporarily increase your army size
Defensive Applications

Protective Usage

  • Neutralize Threats: Remove dangerous enemy units from combat
  • Temporary Numbers: Gain additional firepower during critical moments
  • Disruption: Break enemy formations and coordinated attacks
  • Breathing Room: Create time to reposition or retreat
Target Selection

Strategic Targeting

  • High-Value Units: Prioritize expensive or powerful enemy units
  • Low Status Resist: Target units with minimal resistance for longer control
  • Strategic Position: Control units in key battlefield locations
  • Ability Synergy: Choose units whose abilities complement your strategy

ZeroSpace 101 & Game Mechanics