ZSGG Academy of Orion Warfare
Mind Control is a powerful ability that temporarily converts enemy units to fight for the caster's faction, turning the enemy's strength against them with full unit capabilities.
Overview
Mind Control is a powerful ability that temporarily converts enemy units to fight for the caster's faction, turning the enemy's strength against them.
Unit Conversion
Temporary Enemy Control
- Temporary Control: Enemy unit fights for the caster
- Full Capabilities: Controlled unit retains all original abilities
- Command Authority: Player gains complete control over the unit
- Original Stats: Unit maintains all stats and abilities
Duration System
Control Mechanics
- Base Duration: Fixed time period for control effect
- Status Resist Impact: Higher status resist = shorter control duration
- Automatic Reversion: Unit returns to original owner when effect expires
- Predictable: Control duration can be calculated and planned
Tactical Applications
Mind Control offers both aggressive and defensive strategic options:
Offensive Applications
Aggressive Usage
- Turn Enemy Strength: Use powerful enemy units against their own forces
- Flanking Maneuvers: Position controlled units behind enemy lines
- Ability Exploitation: Use the controlled unit's special abilities
- Force Multiplication: Temporarily increase your army size
Defensive Applications
Protective Usage
- Neutralize Threats: Remove dangerous enemy units from combat
- Temporary Numbers: Gain additional firepower during critical moments
- Disruption: Break enemy formations and coordinated attacks
- Breathing Room: Create time to reposition or retreat
Target Selection
Strategic Targeting
- High-Value Units: Prioritize expensive or powerful enemy units
- Low Status Resist: Target units with minimal resistance for longer control
- Strategic Position: Control units in key battlefield locations
- Ability Synergy: Choose units whose abilities complement your strategy










