ZSGG Public Library

Dreadnought
Armor1
Armor Typeheavy
Build Count1
Build Time30
Cost150 hex, 250 flux
Domainair
HP800
InfusableYes
Infuse Cost30
Mind ControllableYes
Speed500
Stun Resist75
Supply15
Unit Typearmy
UntargetableNo
Vision1800
Main Beam Weapon
Cooldown0.5
Damage9
Damage (Bonus)+100% vs armor:heavy
DPS18
Range1100
Targetsair, ground
Bombardment Run
Cooldown1
Damage60 x4
DPS240
Targetsground
Volleys4
Teleport
Cooldown0
Teleport4000
Sensor
Provides Detection4000
Bomb Bay
Each Dreadnought adds 3 bombs to Dreadnought's Bombardment Run spell. Total bomb damage 267/534/801/1068/1335 for 0/1/2/3/4.
Armor Typeheavy
Build Count1
Build Time25
Cost0 hex, 150 flux
Domainground
HP225
UntargetableNo
Command Module
Unlocks Dreadnought's Teleport spell and Sensor passive. Both abilities have a base 4000 range, and each Dreadnought adds +1000 range. 5000/6000/7000/800 for 1/2/3/4.
Armor Typeheavy
Build Count1
Build Time25
Cost0 hex, 150 flux
Domainground
HP225
UntargetableNo
Beam Module
Each Dreadnought adds +30% damage and 100 range to Dreadnought's Main Beam Weapon attack. Main beam dmg: 5/7/8/10/11 for 0/1/2/3/4.
Armor Typeheavy
Build Count1
Build Time25
Cost0 hex, 150 flux
Domainground
HP225
UntargetableNo
Anti-Air Turret
Attacks ground and air but does 3x dmg to air
Armor Typeheavy
Build Count1
Build Time25
Cost0 hex, 150 flux
Domainground
HP225
UntargetableNo
Anti-Air Turret Turret Attack
Cooldown2
Damage9 x2
Damage (Bonus)+200% vs flyer
DPS9
Range2000
Targetsair, ground
Volleys2