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Bastion
Protectorate T1.5 Army Unit
200
540
0
50
50
3
G53 Light Flamethrower (Ranged Attack)

Behemoth
Grell T3 Army Unit
625
400
0
100
100
8
Air
Attack (Ranged Attack)
Sacrifice (Spell)
Sacrifices itself, healing nearby units and damaging enemies. Autocast on death.
Gain Flight (Passive Ability)
Behemoth gets +37 dmg (45 total, 18 DPS), grows wings, and becomes a flying unit

Bulky Spiderling
Jungle AI T0 Army Unit
85
300
Attack (Melee Attack)

Commando
Protectorate T1 Army Unit
140
550
0
50
2
S-10 Combat Rifle (Ranged Attack)
Jetpack (Spell)
jumps to the target point, bypassing any terrain. Jump speed: 1000

Cyclops
Protectorate T3 Army Unit
425
600
0
100
100
6
Attack (Ranged Attack)
Dark Disciple
Legion T2 Army Unit
225
525
0
50
50
2
Attack (Ranged Attack)

Dreadnought
Legion T3 Army Unit
800
500
1
150
150
15
Air
Main Beam Weapon (Ranged Attack)
Bombardment Run (Spell)
Teleport (Spell)
Sensor (Passive Ability)

Exalted
Legion T1 Army Unit
200
10
700
0
75
2
Spear Throw (Ranged Attack)
Maul (Spell)
Immobilizes target for 5 seconds

Griffin
Protectorate T3 Army Unit
300
700
1
125
125
6
Air
Attack (Ranged Attack)
Heal Beam 1 (Heal)
Heal Beam 2 (Heal)
Heal Beam 3 (Heal)
EMP (Spell)
Drain 50 energy and knockback and breifly slow enemy units. 220 radius effect, 80% slower

Harbinger
Grell T2 Army Unit
500
425
1
75
75
4
Acidic Spit (Ranged Attack)
Eruption (Spell)
Deals 120 damage to units in the target area after 1.5 seconds. Heals 25% per unit.

Hellfire
Protectorate T2.5 Army Unit
350
400
0
150
150
6
Attack (Ranged Attack)

Ironwing
Protectorate T2 Army Unit
300
100
575
75
75
5
Air
Gatling Gun (Ranged Attack)
Anti-Armor Missile (Spell)
Launch a rocket to the target point, dealing 25 damage, reducing the armor of all units hit to 0, and slowing them by 50% for 4 seconds

Juggernaut
Protectorate T3 Army Unit
1000
7
475
1
150
150
8
Attack (Ranged Attack)
Heat Discharge (Spell)
deals 250 damage to nearby enemies over 5 seconds. cannot move while active. 200 radius

Lasher
Grell T1.5 Army Unit
150
500
0
50
50
2
Attack (Ranged Attack)
Camouflage (Spell)
Grants invisibility and +75% movement speed for 3s
Mammoth
Legion T2 Army Unit
1000
425
0
150
150
8
Attack (Melee Attack)
Thrall Rider (Passive Ability)
A Thrall, Steelsworn, or Dark Disciple may ride the Mammoth. Bonuses: Mounted Thrall has +100% attack speed. Mounted Steelsworn gives +2 armor to the Mammoth. Mounted Dark Disciple gives the Mammoth 40 area damage in its attack.
Trample (Passive Ability)
Deals 30 DPS in a small radius around the mammoth
Man-Eater
Grell T2 Army Unit
450
560
1
125
125
4
Attack (Melee Attack)
Burrow (Spell)
Burrows to the target point, bypassing any terrain
Predator
Protectorate T2 Army Unit
150
900
0
100
100
3
Attack (Ranged Attack)
Lay Mine (Spell)
Lay a chaser mine (50hp, cloaked, deals 50 dmg when an enemy gets close)

Reaver
Grell T3 Army Unit
800
525
3
200
200
8
Attack (Melee Attack)
Charge (Spell)
Charge into enemies knocking them back and dealing 80 damage

Skrelling
Grell T2.5 Army Unit
60
800
0
50
50
1
Air
Attack (Melee Attack)

Steelsworn
Legion T1 Army Unit
320
525
1
75
2
Attack (Melee Attack)

Stinger
Grell T1 Army Unit
90
700
0
50
1
Claws (Melee Attack)

Strider
Protectorate T3 Army Unit
1250
400
0
175
175
6
Attack (Melee Attack)
Unload (Spell)
0.2s cooldown. unload troops in targeted area
Siege Mode (Siege Mode)
Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.

Terror Tank
Legion T3 Army Unit
1300
450
1
200
200
15
Main Gun (Ranged Attack)

Thrall
Legion T1 Army Unit
80
525
0
50
1
Attack (Ranged Attack)

Thresher
Grell T2.5 Army Unit
375
450
1
100
100
8
Attack (Ranged Attack)
Siege Mode (Siege Mode)
Sieging is required for the thresher to attack. Movement requires being unsieged. 1.25s duration.

Titan
Protectorate T2.5 Army Unit
425
525
0
100
100
5
Attack (Ranged Attack)
Jump (Spell)
Jumps to the target point, bypassing any terrain. Can attack while jumping

Weaver
Grell T3.5 Army Unit
375
100
650
0
50
50
4
Attack (Ranged Attack)
Cocoon (Spell)
Traps the targeted unit in a cocoon, making it invulnerable (unable to attack, be attacked, use abilities, or be affected by abilities) for 3 seconds. If the targeted unit is an allied unit it will heal for 195 health