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Silent Hollow

Endari T1 Merc Outpost Building

import { EndariMercOutpost } from "../../../../defaults/endari.js"; // The Endari merc outpost starts as this building. During Night its mobile combat state is modeled // separately as Awoken Hollow, then it plants itself wherever it is when Night ends. class SilentHollow extends EndariMercOutpost { override uuid: string; static override src = "src/zerospace/mercenary/endari/building/silent-hollow.ts"; constructor() { super(); this.name = "Silent Hollow"; this.description = "Produces Endari Units. \nBecomes mobile during night."; this.tier = "T1"; this.hotkey = "T"; this.maxOwned = 1; this.uuid = "5ceafb84-7312-43e2-87a9-a230f5011fcb"; // The internal identity lives on the mobile form (Awoken Hollow): dev only exports // the unit/mobile state of Troop_Endari_Tavern_C, not the building, so the ID is set there. this.hexiteCost = 125; this.fluxCost = 0; this.hp = 2000; this.armor = 1; this.armorType = "building"; this.transformsInto = ["mercenary/endari/unit/awoken-hollow"]; this.transformsFrom = ["mercenary/endari/unit/awoken-hollow"]; this.creates = [ "mercenary/endari/unit/endari-shade", "mercenary/endari/unit/endari-needler", "mercenary/endari/unit/endari-wyrm", "mercenary/endari/unit/endari-devourer", "mercenary/endari/unit/endari-shadow-leech", ]; // Tier-gated units are unlocked by their merc-tier unlock; the Deep One unlocks the // base-level topbar. this.unlocks = ["mercenary/endari/topbar/the-veil-cracks"]; } } export default SilentHollow;