ZSGG Public Library
Corsair Raider
Free-corsairs T1 Merc Unit
import { FreeCorsairsMercUnit } from "../../../../defaults/corsair.js";
import { Attack, Spell } from "../../../../engine/ability.js";
class CorsairRaider extends FreeCorsairsMercUnit {
override uuid: string;
static override src = "src/zerospace/mercenary/free-corsairs/unit/corsair-raider.ts";
constructor() {
super();
this.name = "Corsair Raider";
this.tier = "T1";
this.hexiteCost = 175;
this.fluxCost = 0;
this.hotkey = "Q";
this.buildCount = 3;
this.internalId = "Troop_Dread_Demo_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Dread_Demo.Default__Troop_Dread_Demo_C";
this.internalTags = [
"Attackable.Unit.Troop",
"Attackable.Unit.Light",
"Attackable.ArmorType.Light",
"Attackable.Biological",
];
this.internalSecondaryTags = ["Biological", "Infantry"];
this.uuid = "20298043-24f6-48ac-968e-f915c9c2cde5";
this.description = "Light infantry which can steal Hexite from enemies. \nCan jump up and down cliffs.";
this.shortName = "Raider";
this.hp = 175;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.speed = 650;
this.supply = 2;
this.turnSpeed = 5000;
// TODO: Convert to getter - this.infuseCost = 3;
this.createdBy = ["mercenary/free-corsairs/building/free-corsair-merc-outpost"!];
this.unlockedBy = ["mercenary/free-corsairs/building/free-corsair-merc-outpost"!];
this.attacks.attack = new Attack({
name: "S-2 Marksman",
damage: 12,
cooldown: 1.5,
armorPenetration: 0,
delay: 0,
range: 800,
targets: ["air", "ground"],
bonusDamage: [{ multiplier: 1.75, vs: ["unit:harvester"] }],
parentId: this.id,
parentUUID: this.uuid,
});
this.spells.thieve = new Spell({
name: "Thieve",
cooldown: 60.0,
targets: ["ground"],
delay: 5.0,
description:
"60s cooldown. Steals 50 hexite from target main building or harvester after 5 seconds. The owner does not lose resources.",
parentId: this.id,
parentUUID: this.uuid,
});
}
}
export default CorsairRaider;