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Valkaru Hound

Valkaru T1 Merc Unit

import { ValkaruMercUnit } from "../../../../defaults/valkaru.js"; import { Attack } from "../../../../engine/ability.js"; class ValkaruHound extends ValkaruMercUnit { override uuid: string; static override src = "src/zerospace/mercenary/valkaru/unit/valkaru-hound.ts"; constructor() { super(); this.hexiteCost = 250; this.buildCount = 4; this.fluxCost = 0; this.name = "Valkaru Hound"; this.description = "Tanky melee hound."; this.tier = "T1"; this.hotkey = "Z"; this.internalId = "Troop_Valk_Hound_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Valk_Hound.Default__Troop_Valk_Hound_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Light", "Attackable.ArmorType.Medium", "Attackable.Biological", ]; this.internalSecondaryTags = ["Infantry"]; this.uuid = "cb8218e1-2190-4caf-9868-423242af28b5"; this.description = "Tanky melee unit."; this.shortName = "Hound"; this.hp = 350; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 500; this.supply = 1; this.turnSpeed = 7000; this.createdBy = ["mercenary/valkaru/building/valkaru-merc-outpost"!]; this.unlockedBy = ["mercenary/valkaru/building/valkaru-merc-outpost"!]; this.attacks.deadlyPounce = new Attack({ name: "Deadly Pounce", damage: 18, cooldown: 1.31, range: 100, targets: ["ground"], description: "Quick melee strikes perfect for harassment and hit-and-run tactics against isolated enemies", armorPenetration: 0, delay: 0.213, parentId: this.id, parentUUID: this.uuid, }); } } export default ValkaruHound;