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Advanced Factory
Protectorate T3 Production Building
1400
1
150
150
Airstrip
Protectorate T4 Topbar/Ultimate Building
1000
0
100
Barracks
Protectorate T1 Production Building
1000
1
100
Bastion
Protectorate T1.5 Army Unit
300
500
0
50
50
3
G53 Light Flamethrower (Ranged Attack)
Commando
Protectorate T1 Army Unit
130
520
0
50
2
S-10 Combat Rifle (Ranged Attack)
Jetpack (Spell)
jumps to the target point, bypassing any terrain. Jump speed: 1000
Cyclops
Protectorate T3 Army Unit
425
550
0
100
100
6
Attack (Ranged Attack)
Extractor
Protectorate T0 Hexite Extractor
225
0
Factory
Protectorate T2 Production Building
1200
1
125
125
Griffin
Protectorate T3 Army Unit
400
600
1
125
125
6
Air
Attack (Ranged Attack)
Heal Beam 1 (Heal)
Heal Beam 2 (Heal)
Heal Beam 3 (Heal)
EMP (Spell)
Drain 50 energy and knockback and breifly slow enemy units. 220 radius effect, 80% slower
Hellfire
Protectorate T2.5 Army Unit
425
400
0
150
150
6
Attack (Ranged Attack)
Ironwing
Protectorate T2 Army Unit
300
100
575
75
75
5
Air
Gatling Gun (Ranged Attack)
Anti-Armor Missile (Spell)
Launch a rocket to the target point, dealing 25 damage, reducing the armor of all units hit to 0, and slowing them by 50% for 4 seconds
Juggernaut
Protectorate T3 Army Unit
1000
20
475
1
150
150
8
Attack (Ranged Attack)
Heat Discharge (Spell)
deals 250 damage to nearby enemies over 5 seconds. cannot move while active. 200 radius
Light Turret
Protectorate T0 Faction Unique Building
300
1
Attack (Ranged Attack)
Mechanical Research Lab
Protectorate T2.5 Tech/Upgrade Building
1000
1
100
100
Mera
Protectorate Front-line Co-Op Commander
400
400
575
1
10
Sword Attack (Melee Attack)
Pulse Rifle (Ranged Attack)
Dash (Spell)
Dash while dealing 80 damage to enemy units and recharging 80 shields for each hit
Protective Barrier (Spell)
All friendly units and structures under the barrier take 33% less damage. Lasts 20s.
Weapon Switch (Weapon Switch)
Mera switches between a Sword and a Blaster. Gains +30% attack speed for 5s.
Mera
Protectorate T2 Hero
175
175
500
0
10
Sword Attack (Melee Attack)
Pulse Rifle (Ranged Attack)
Dash (Spell)
Dash while dealing 40 damage to enemy units and gaining +1 armor for each hit. 10s duration.
Protective Barrier (Spell)
All friendly units and structures under the barrier have +3 armor. Lasts 20s.
Weapon Switch (Weapon Switch)
Mera switches between a Sword and a Blaster. Gains +30% attack speed for 5s.
Operating Tower
Protectorate T0 Main Base Building
2000
1
350
Predator
Protectorate T2 Army Unit
225
700
0
100
100
3
Attack (Ranged Attack)
Lay Mine (Spell)
Lay a chaser mine (50hp, cloaked, deals 50 dmg when an enemy gets close)
Prefect Aster
Protectorate T2 Hero
130
130
500
0
10
Attack (Ranged Attack)
Stun Blast (Spell)
The blast deals 50 damage and stuns enemies in a small area for 3s
Charge (Spell)
Charge to a location. Gain increased +30% attack speed for 5s upon landing.
Construct Light Turret (Spell)
Construct a Light Turret which slows and attacks enemies.
Protectorate
Main Faction
Protectorate Build Drone
Protectorate T0 Builder Unit
100
500
0
Air
Protectorate Harvester
Protectorate T0 Flux Harvester Unit
400
450
0
200
Healing Wave (Heal)
heals 150 in a 400 range area
Protectorate Scouting Drone
Protectorate T0 Special Unit
50
800
25
1
Air
Research Lab
Protectorate T1.5 Tech/Upgrade Building
1000
1
100
100
Specialized Research Lab
Protectorate T3.5 Tech/Upgrade Building
1000
1
100
100
Strider
Protectorate T3 Army Unit
1250
400
0
175
175
6
Attack (Melee Attack)
Unload (Spell)
0.2s cooldown. unload troops in targeted area
Supply Platform
Protectorate T0 Supply Building
700
1
100
+15
Tech Hero
Protectorate T2 Hero
130
130
500
0
10
Attack (Ranged Attack)
Energy Conduit (Spell)
A shot pierces enemies in line (up to 6) - damaging them and slowing them down. Enemy hits makes the companion buff permanently stronger: +40% max shields, +2% attack speed
Energy Conduit (Passive) (Passive Ability)
Up to 6 hits per cast of energy conduit make the companion shield permanently stronger: +4 max shield and +2% attack speed.
Swap (Spell)
Fire a projectile. If it hits an enemy unit, swap positions with it. If it doesn't hit one or the unit is too close, jump to the target location. The minimum swap range is indicated by the secondary range circle. The decoy lasts 1 minute.
Companion (Spell)
A friendly unit can become your companion and gains power (+100 shields). When used on a AI-controlled unit (<= 2 supply cost), you gain control over it.
Titan
Protectorate T2.5 Army Unit
425
525
0
100
100
5
Attack (Ranged Attack)
Jump (Spell)
Jumps to the target point, bypassing any terrain. Can attack while jumping
Weapon X
Protectorate T4 Topbar/Ultimate Unit
3000
380
0
Attack (Melee Attack)
Nuke (mdi-help-circle)
Explodes on death after a short delay. Explosion radius is 1000