ZeroSpace.gg

KD's Comprehensive Coop Item Guide

Overview

Overview

Fundamentals

  • Items are rewards that can be obtained following a mission

    • The chance for an item to appear does not depend on difficulty or mutators

    • There are no buffs to the drop-rates of specific items for planets; Only general item drop-rates

    • Aka no higher likelihood to get item X, over any other not unlocked item, on Planet Y

    • Items may drop even after failing a mission, albeit with a lower chance

    • Current Item Drop Rate appears to be between 12-23%

  • Only one item can be received per match

  • There are no duplicates of already received items

  • Items can be equipped in the Arsenal Tab, available on the Bottom-Left corner of the Screen, to the Right of the Commander and War Info buttons

  • Items are currently split across three categories:

  1. Top-Bar

  2. General

  3. Planet Mastery

  • There are currently no items for Top-Bar and Planet Mastery

  • Each category has its own separate set of slots

    • Currently, only 3 General Items can be equipped

    • Mercenaries are currently part of General Items

    • For info on Merc Items, check the Comprehensive Merc Guide

  • Equipping items is done on a per-commander basis

  • Items can be equipped on all commanders once obtained

  • Items can be swapped out at any time, outside of missions

  • Items can be upgraded by spending credits

    • There are currently 5 levels of items

    • Items will always drop at level 1

    • The cost to upgrade an item is doubled each level (0-200-400-800-1600)

  • Credits and Influence are obtained at the end of every match, based on system modifiers

  • Influence Drop-Rate is equal to credits

  • In this case, "Boosted" displays the rate for each, if it was boosted

  • Systems will specify what drop-rates they have boosted

  1. Side System, Not Boosted = 90 Credits ; 18% Item Drop-Rate

  2. Side System, Boosted = 110 Credits; 23% Item Drop-Rate

  3. Homeworld System, Not Boosted = 100 Credits; 15% Item Drop-Rate

  4. Homeworld System, Boosted = 120 Credits; 20% Item Drop-Rate

  5. Core System, Not Boosted = 120 Credits; 12% Item Drop-Rate

  6. Core System, Boosted = 140 Credits; 17% Item Drop-Rate

  • Drop-Rates are influenced by difficulty, with the same modifiers as XP

  • Casual = 100%; Normal = 125%; Hard = 150%; Brutal = 200%

  • Random Mission XP Buff does not affect drop-rates