Fundamentals
Items are rewards that can be obtained following a mission
The chance for an item to appear does not depend on difficulty or mutators
There are no buffs to the drop-rates of specific items for planets; Only general item drop-rates
Aka no higher likelihood to get item X, over any other not unlocked item, on Planet Y
Items may drop even after failing a mission, albeit with a lower chance
Current Item Drop Rate appears to be between 12-23%
Only one item can be received per match
There are no duplicates of already received items
Items can be equipped in the Arsenal Tab, available on the Bottom-Left corner of the Screen, to the Right of the Commander and War Info buttons
Items are currently split across three categories:
Top-Bar
General
Planet Mastery
There are currently no items for Top-Bar and Planet Mastery
Each category has its own separate set of slots
Currently, only 3 General Items can be equipped
Mercenaries are currently part of General Items
For info on Merc Items, check the Comprehensive Merc Guide
Equipping items is done on a per-commander basis
Items can be equipped on all commanders once obtained
Items can be swapped out at any time, outside of missions
Items can be upgraded by spending credits
There are currently 5 levels of items
Items will always drop at level 1
The cost to upgrade an item is doubled each level (0-200-400-800-1600)
Credits and Influence are obtained at the end of every match, based on system modifiers
Influence Drop-Rate is equal to credits
In this case, "Boosted" displays the rate for each, if it was boosted
Systems will specify what drop-rates they have boosted
Side System, Not Boosted = 90 Credits ; 18% Item Drop-Rate
Side System, Boosted = 110 Credits; 23% Item Drop-Rate
Homeworld System, Not Boosted = 100 Credits; 15% Item Drop-Rate
Homeworld System, Boosted = 120 Credits; 20% Item Drop-Rate
Core System, Not Boosted = 120 Credits; 12% Item Drop-Rate
Core System, Boosted = 140 Credits; 17% Item Drop-Rate
Drop-Rates are influenced by difficulty, with the same modifiers as XP
Casual = 100%; Normal = 125%; Hard = 150%; Brutal = 200%
Random Mission XP Buff does not affect drop-rates