ZeroSpace.gg

KD's Comprehensive Coop Merc Guide

Cha'Kru Temple of Anqas

Cha'Kru Temple of Anqas

Fundamentals

Cha'Kru Temple of Anqas

Chakru T1 Special Building

Author Rating: B-

  • Merc Hub is a stationary structure; Longer Reinforcing Time

  • A disadvantage compensated by fast unit speed

  • Subpar performance compared to other Mercs

  • Middle-of-the-road choice in a category that encourages best-of

  • Smaller Roster; Only 3 Units

  • Low Item Synergy

  • Units are unusually fast, requiring more micro to manage

  • Can be equipped alongside the Cha'Kru Temple of Stars

Roster

Chas'Ki

Cha'Kru Chas'ki

Chakru T1 Merc Unit

Ranged warrior which moves faster out of combat. Attacks ground and air units.

Author Rating: B

Roles: Ranged, Anti-Medium, DPS, Hexite Dump

Synergies: Melee, Tank, Rageborn

  • Spawns in Trios

  • Affordable, Reliable and decent DPS

  • Up-ranked by the lack of a Hexite Cost

  • Useful boost in firepower during the early game; Stays relevant afterwards

  • Out-ranged by an upgraded Lasher; Shoots slower than a Lasher

  • Out-performs a Lasher when upgraded

  • Smallest DPS option, 50% smaller than a Lasher; Most Size-Efficient

  • Very fast; Quick Reinforcement but requires more micro

  • Fast speed can permit certain speed-running tactics; Also ensure they can reliably target enemies

  • Fast speed can also result in running into enemies

  • Caution: Larger and Swarmy Tank units can push the Chas'Ki into enemy units

  • Utilizing a separate Control Group for Chas'Ki and Cultists can help prevent issues

  • Utilizing Chas'Ki over Lashers saves roughly 400 Flux per match

  • Projectile speed is similar to Lasher

  • +50% Damage to Medium

  • Can target Air

Cultist

Cha'Kru Cultist

Chakru T1 Merc Unit

Heals biological units. Has the ability to cloak nearby units.

Author Rating: B-

Roles: Ranged, Support, Healer

Synergies: Every Unit

  • Spawns in Pairs

  • Not-so-Affordable; Not very Reliable

  • Shortest range out of all the Healer units (4)

  • Significantly out-ranged by all other Healer units

  • Remember that range can be the deciding factor in whether an unit lives or dies

  • Heal output is pretty okay; Much Faster Heal Speed than Weavers

  • Faster Heal Speed ensures more benefits from Attack Speed Boosting Effects

  • Cannot Heal Mechanical units/structures

  • Benefits more than usual from Range boosting effects

  • 50% Smaller than a Weaver

  • Caution: Cultists are often pushed into the enemy by allied melee units

  • However, Cultists seem to have more survivability when pushed than Weavers

  • Cannot attack enemies

  • Can target air

Rageborn

Cha'Kru Rageborn

Chakru T2 Merc Unit

Slams ground every 4th attack - damaging and slowing nearby enemy units.

Author Rating: D

Roles: Melee, Tank, DPS, Crowd Control, Burst

Synergies: Melee, Tank, Chas'Ki

  • Spawns in Pairs

  • Very poor and gimmicky AoE Damage; Good AoE Size

  • High Infusion Cost for its value

  • Not worth utilizing

  • Cannot target Air

Synergies

  1. Aster:

  • Very Low Synergy; Utility for 1/3 Units

  • At most, the faction can provide a worse alternative to the Commando

  • Cultists can have some utility, as the can heal Biological units (including Aster)

  • However the Rageborn and Chas'Ki do not have any utility for Aster

  • The low mechanical synergy and solid baseline roster deprecates the need to use the Cha'Kru Anqas

  1. Vynthra:

  • Some Synergy; Utility for 2/3 Units

  • Chas'Ki can operate as an effective replacement for Lashers

  • Infusion and Frenzy make them a fairly powerful unit

  • Cost-wise, it's a debatable trade; 400 Flux Saved, Significantly Faster Ramp-up

  • In exchange for missing out on +25% to Medium, 2 Range and a 0.4 faster attack speed

  • Do note the DPS loss is softened by Chas'Ki taking less space, which means you can field more units

  • Proper micro can result in far more pushing potential with Chas'Ki during the early-game

  • Cultists can be an amenable alternative to Weavers; They provide faster healing

  • Low Heal Range for Cultists can be compensated with Infusion; Note Weavers have +5 Heal Range

  • Rageborn serve next-to-no utility

  1. Galavax

  • Low Synergy; Utility for 2/3 Units

  • Chas'Ki can operate as an okay DPS unit for Galavax and a good Hexite Dump

  • However they are out-classed by baseline units like Dark Disciples

  • The low mechanical synergy ensures they are not the ideal choice

Tips When Facing Cha'Kru Anqas Enemies

  • Remember both Cha'Kru Temples are considered the same faction, you will also face Stars units

  • Anqas units, with the exception of the Rageborn, are fragile and vulnerable to AoE

  • Attack Waves containing Chas'Ki will arrive faster at your base; Prepare accordingly