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KD's Comprehensive Coop Merc Guide

Endari The Deep One

Endari The Deep One

Fundamentals

The Deep One

Endari T1 Merc Outpost Building

Produces Endari Units. Becomes mobile during night.

Author Rating: B-

  • Merc Hub is a stationary structure; Longer Reinforcing Time

  • A disadvantage compensated by fast unit speed

  • Multi-purpose DPS-oriented Roster

  • Low Item Synergy

  • Units are unusually fast, requiring more micro to manage

  • Gimmicky; Roster reads better than it performs

Roster

Shade

Endari Shade

Endari T1 Merc Unit

Fast melee unit which can phase through other units.

Author Rating: B

Roles: Melee, DPS, Hexite Dump

Synergies: Melee, Ranged, Needler

  • Spawns in Trios

  • Cheap, Very Good DPS

  • Good additional DPS during the early game

  • Can walk through other units; High Synergy with army

  • Has 2 Range but is still considered melee

  • Note that the fact it clips through other units does not increase its durability when used alongside tanky units

  • Hard to keep alive in practice... without Life-steal

  • Cannot target air

Needler

Endari Needler

Endari T1 Merc Unit

Ranged medium unit which pulls the spines out of itself to throw at the enemy. Attack speed slows down when out of spines. Spines recharge every 1.25 seconds.

Author Rating: C

Roles: Ranged, DPS, Burst

Synergies: Melee, Shade

  • Spawns in Pairs

  • Very affordable

  • Quite fast; Often runs into trouble

  • Best direct DPS Merc, with a LOT of asterisks

  • Weak per-shot damage

  • Not reliable

  • Very Gimmicky; Only unit in Zerospace to require ammunition

  • Once out of ammunition, regains one ammo every 1.25sec

  • If the target doesn't die in 6 shots, you may as well get another unit

  • Ineffective in any fight that is not a High Noon duel

  • High tendency to waste shots on enemy front-liners; Best used for precision strikes

  • Attack Speed Boosting effects actually reduce performance; Increases Overkill

  • Attack Speed Boosting effects do not increase the rate ammunition replenishes

  • Poor Range; Smallest out of all the Ranged DPS Mercs

  • 50% Larger than a Lasher; Less Space-Efficient

  • Can target air

Drake

Endari Drake

Endari T2 Merc Unit

Endari flyer which can attack air and ground and cast Line Attack.

Author Rating: D

Roles: Ranged, Crowd Control, Burst, Flying, Caster

Synergies: Melee, Shade

  • Meme unit

  • Sub-par performance in all of its roles

  • Poor Weapon DPS

  • Low HP makes its shock tactics not recommended

  • Only real utility is serving as a flying scout unit

  • Except there are far more cost-effective flying scout units

  • Can target air

Ability

Scorch the LandSpell

Flies quickly to a point, bombarding the ground beneath along the way, dealing damage to nearby enemies.

View Scorch the Land in the Library
  • Max Energy Pool of 100

  • Very ineffective in practice

  • Only effective if you have the energy to do two runs per unit

  • Otherwise the Drake will end up surrounded by enemies and die

  • Cooldown ensures one use per fight

  • Very meager damage output

  • Bears some efficiency in higher numbers, 4+ Line Attacks

  • Too micro-intensive for its utility

Devourer

Endari Devourer

Endari T3 Merc Unit

Heavy unit with an area of effect attack. May use Devour. Devour: Eat a non-massive ground unit. While it digests, the Devourer does not attack and trails slime, dealing damage to any enemy it touches. The more hit points the devoured enemy has, the longer it takes to digest. If the Devourer is killed early the unit lives.

Author Rating: C

Roles: Ranged, Crowd Control, Tank, Caster

Synergies: Ranged, Needler

  • Meme Unit

  • Expensive, Massive and slow

  • Poor damage output for a T3

  • Underwhelming AoE Radius for a T3 unit

  • Deceptive Model; Other units can path through its tail

  • Can target air

Ability

DevourSpell

Devours the target unit, dealing damage to it over time and leaving behind a trail of damaging excrement. Weapon is disabled while devouring. Cannot target Harvesters.

View Devour in the Library
  • Very ineffective in practice

  • Requires melee range to devour

  • Damage trail requires retreating the devourer to actually affect enemies

  • Disabling the weapon while using the ability makes the Devourer a meat shield

  • Can be used to deal with threatening enemies

  • Cannot devour Air Units, nor Massive Units

Synergies

  1. Aster:

  • No Synergy; Utility for 0/4 Units

  • Aster's Veterancy Mechanic does not function well with Endari

  • The Endari Roster does not provide useful additions for Aster

  • The lack of Mechanical units reduces further reduces synergy

  • Shades will leech XP from the reliable units and lose it all upon death

  • Additional fragile DPS units are not what Aster benefits from

  • Drakes and Devourers should only be used for meme builds; They are not effective

  1. Vynthra:

  • Some Synergy; Utility for 2/4 Units

  • Ironically enough, Shades are the most useful unit here

  • Frenzy and Infusion can greatly empower their melee DPS and durability

  • The fact Shades can walk through other units significantly boosts their utility; Ensures a role alongside Mandragoras

  • Needlers do not benefit from Frenzy and Infusion does not affect their ammo count

  • Needlers are not a reliable DPS option; Opt for Lashers or other Merc Factions

  • Needlers can, however, be a good complement to Lashers

  • Drakes and Devourers should only be used for meme builds; They are not effective

  • Overall, the Endari can provide a good addition to Vynthra's DPS and time-to-kill

  1. Galavax

  • Low Synergy; Utility for 1/4 Units

  • Shades are practically less-effective and more costly Steelsworn

  • Needlers can have utility as an affordable Ranged DPS, complementing regular army compositions

  • Drakes have no utility

  • Devourers are deprecated by Galavax's significantly more effective tanking and Crowd Control options

Tips When Facing Endari Enemies

  • Note that the Endari Roster features three units that cannot be recruited: Assassin, Endari Oracle and Impaler

  • The Assassin is a non-hero variant of She-Who-Stalks, they are fast and have a pounce ability that deals damage on impact

  • However they are rather fragile

  • The Oracle is powerful Ranged AoE unit

  • The Impaler is a non-hero variant of She-Who-Stalks ultimate form; A melee tank that can leap into enemies

  • Attack Waves containing Endari will arrive faster at your base; Prepare accordingly

  • Do not underestimate Drakes in combat; Five Drakes charging across the same line can still be devastating

  • Endari Attack Waves tend to over-use Devourers, they can be difficult to deal with