ZeroSpace.gg

Thrall

Legion T1 Army Unit

import { LegionArmyUnit } from "../../../../defaults/legion.js"; import { Attack, Upgrade } from "../../../../engine/ability.js"; export class Thrall extends LegionArmyUnit { override uuid: string; static override src = "src/zerospace/faction/legion/unit/thrall.ts"; constructor() { super(); this.hexiteCost = 50; this.fluxCost = 0; this.buildTime = 27; this.buildCount = 3; this.name = "Thrall"; this.description = "Light ranged infantry."; this.tier = "T1"; this.internalId = "Troop_Empire_Thrall_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Empire_Thrall.Default__Troop_Empire_Thrall_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Light", "Attackable.ArmorType.Light", "Attackable.Biological", "Local.Legion.Infantry.Thrall.Ranged", ]; this.internalSecondaryTags = ["Infantry"]; this.uuid = "36ebdf54-30ef-4672-8cf2-69b099129c6d"; this.supply = 1; this.hp = 75; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 525; this.turnSpeed = 5000; this.hotkey = "Q"; this.createdBy = ["faction/legion/building/legion-barracks"]; this.unlockedBy = ["faction/legion/building/legion-barracks"]; this.upgradedBy = ["faction/legion/building/citadel"]; this.description = "Light ranged infantry. Attacks ground and air units."; this.tag("legion:thrall"); this.attacks.galynxAssaultCannon = new Attack({ name: "Galynx Assault Cannon", damage: 7, cooldown: 1.5, range: 800, targets: ["air", "ground"], armorPenetration: 0, delay: 0.06, parentId: this.id, parentUUID: this.uuid, }); const unit = this; this.upgrades.battleFrenzy = new Upgrade({ name: "Battle Frenzy", description: "+15 per attack to a maximum of 75%", tier: "T1.5", fluxCost: 100, researchTime: 40, apply() {}, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.chargedShot = new Upgrade({ name: "Charged Shot", description: "Every 15 seconds your next attack deals +100% damage", tier: "T1.5", fluxCost: 100, researchTime: 40, apply() {}, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.performanceEnhancers = new Upgrade({ name: "Performance Enhancers", description: "+15% attack & movement speed", tier: "T2.5", fluxCost: 150, researchTime: 50, apply() { unit.speed = (unit.speed || 0) * 1.15; unit.attacks.galynxAssaultCannon.cooldown = (unit.attacks.attack.cooldown || 0) * 0.85; }, parentId: this.id, parentUUID: this.uuid, }); } } export default Thrall;