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Protectorate Prospector

Protectorate T0 Harvester Unit

import { ProtectorateHarvesterUnit } from "../../../../defaults/protectorate.js"; import { Heal } from "../../../../engine/ability.js"; export class ProtectorateProspector extends ProtectorateHarvesterUnit { override uuid: string; static override src = "src/zerospace/faction/protectorate/unit/protectorate-prospector.ts"; constructor() { super(); this.hexiteCost = 100; this.fluxCost = 0; this.buildTime = 30; this.gathersFlux = 1; this.gathersRichFlux = 2; this.name = "Protectorate Prospector"; this.tier = "T0"; this.uuid = "9344860c-09c9-40e0-903b-f143d5a23ac9"; this.internalId = "Troop_Prot_Harvester_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Prot_Harvester.Default__Troop_Prot_Harvester_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Scavenger", "Unit.IgnoreAllArmySelect", "Unit.AutoControlGroup.Ignore", "Attackable.ArmorType.Harvester", ]; this.internalSecondaryTags = ["Vehicle"]; this.unlockedBy = ["faction/protectorate/building/operating-tower"]; this.description = "Harvests flux. Can release a healing wave. \nHarvesters respawn 60 seconds after being destroyed."; this.hp = 400; this.maxOwned = 10; this.turnSpeed = 2000; this.pushability = 0.45; this.heals.healingWave = new Heal({ name: "Healing Wave", description: "heals 150 in a 400 range area", hotkey: "L", cooldown: 60.0, cooldownAtBuild: true, range: 400, targets: ["friendly:ground", "friendly:air"], targetMode: "around-self", healing: 150, parentId: this.id, parentUUID: this.uuid, }); this.createdBy = ["faction/protectorate/building/operating-tower"]; } } export default ProtectorateProspector;