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KD's Comprehensive Co-op Aster Guide

Army Compositions

Army Compositions

  • Always keep 4–8 Griffins for healing and EMP; use 6 or more for non-Strider builds. Prioritize them to keep your forces alive.

  • All Strider builds can function without Striders on lower difficulties.

Strider - Bastion - Commando - Griffin

  • One Strider of Bastions, then one Strider of Commandos, then another Strider of Bastions. Consider adding a fourth Strider of Commandos later.

  • Melts enemies like butter.

  • Less effective on maps that require high mobility, such as Siege and Iron Shield.

Excellent on: Sustain maps such as Fabricators and Tug of War, or maps requiring durable units.

Titan - Commando - Griffin

  • Easy to produce, but more APM-intensive to keep alive.

  • Commandos provide additional DPS and a resource dump.

Excellent on: Blockade and Extraction.

Strider - Bastion - Ironwing - Griffin

  • Prioritize one Strider of Bastions, switch to filling with air, then add a second Strider of Bastions later.

  • Also melts enemies, but is slightly more expensive to establish.

  • Has fewer mobility issues, although you still need to work around the Striders.

Predator - Griffin - Ironwing

  • Keep Predators on a separate control group for micro.

  • Ironwings are optional for better anti-air DPS.

  • Predators can solo the early game.

  • Avoid this composition against numerous enemy air units, such as on Under Fire, or against Grell enemy forces.

  • Less effective during sustained combat.

Excellent on: Scavenging and Critical Delivery.

Sol Invictus - Ironwing - Griffin

  • Niche build that relies on Sol Invictus to tank and deal nuke damage.

  • Adding more Barracks units helps deploy Sol Invictus more often.

Strider - Bastion - Sentinel - Griffin

  • Niche build with very high burst damage.

  • Trades the Commando version's flexibility for more Heavy damage or stronger anti-air.

Useful on: Siege and Critical Delivery, although Commandos can perform better.

Juggernaut - Strider - Commando (Shredding Rounds) - Griffin

  • Four Juggernauts and two Striders.

Highly effective on: Siege.

Strider (Railgun) - Commando (Shredding Rounds) - Griffin (optional)

  • Works best from level 12 onward.

  • Melts enemies and is especially effective against bosses.

  • Slightly less effective against swarms.

  • Rush one Strider and the Railgun; use Commando Reinforcements at every opportunity.

  • Work toward four or more Striders, then fill the remaining supply with more Commandos.

  • Garrisoning the Striders is not always necessary. When playing aggressively, leaving the Commandos outside may improve ramp-up and combat speed if you can micro them effectively.

  • Griffins are optional, but keeping some air units is highly recommended for engaging opponents uphill.

Excellent on: Iron Shield and Siege.