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KD's Comprehensive Co-op Aster Guide

Hero: Aster

Hero: Aster

  • Powerful offensive Hero with great crowd-control abilities

  • Decent mobility and durability

  • Benefits from Commando research

  • Focus on neutralizing dangerous enemies; use hit-and-run tactics if needed

Stun abilities cancel casting and channeling:

  • Interupts: Reaver Charge, Protectorate Jetpack, Galavax Flame Orb Channel, Cloaking

  • Does not interrupt Flame Orb after it starts rolling.

  • Does not Stun, nor Interrupt most Monstrosities

  • Spawns after 16 seconds

  • Respawns 45 seconds after dying

Abilities

Plasma BlastSpell

Deal 50 damage in an arc and stuns enemies for 3 seconds

View Plasma Blast in the Library
  • Can Hit Air Units

  • Chain-stun is possible

  • No damage drop-off.

  • Great assist for repositioning

  • Powerful Synergy with Jetpack (lvl3)

  • Utilize Plasma Blast to clump enemies together before jumping, or to cover a retreat after jumping


JetpackSpell

Jump to a target location, ignoring terrain. With "Combat Kit" Commander Level: Aster deals 200 damage and stuns enemy units for 3s after landing.

View Jetpack in the Library
  • Can still cast abilities while in the air

  • Will use closest-possible if the target is out of range

  • 8 Second Cooldown. Reduced to 5 by Commando Research

  • Effective Cooldown reduced by 2 seconds when accounting for travel time

  • At level 4, the stun has a range of 1.25

  • Removes Enemy Grell Biomass on impact

  • Can Hit Air Units

  • Utilize as a Damage Nuke. Retreat into 2+ range after use


RallySpell

Rallies nearby units. +40% attack and movement speed. Lasts 15 seconds. Biological units are healed over the duration.

View Rally in the Library
  • Roughly equal range to Jetpack

  • Useful for Cross-Map Mobility and Retreating

  • Can Hit Air Units

  • Best Use: Bring Aster into the middle of your army. Cast right as the Battle Starts