Powerful offensive Hero with great crowd-control abilities
Decent mobility and durability
Benefits from Commando research
Focus on neutralizing dangerous enemies; use hit-and-run tactics if needed
Stun abilities cancel casting and channeling:
Interupts: Reaver Charge, Protectorate Jetpack, Galavax Flame Orb Channel, Cloaking
Does not interrupt Flame Orb after it starts rolling.
Does not Stun, nor Interrupt most Monstrosities
Spawns after 16 seconds
Respawns 45 seconds after dying
Abilities
Can Hit Air Units
Chain-stun is possible
No damage drop-off.
Great assist for repositioning
Powerful Synergy with Jetpack (lvl3)
Utilize Plasma Blast to clump enemies together before jumping, or to cover a retreat after jumping
Can still cast abilities while in the air
Will use closest-possible if the target is out of range
8 Second Cooldown. Reduced to 5 by Commando Research
Effective Cooldown reduced by 2 seconds when accounting for travel time
At level 4, the stun has a range of 1.25
Removes Enemy Grell Biomass on impact
Can Hit Air Units
Utilize as a Damage Nuke. Retreat into 2+ range after use
Roughly equal range to Jetpack
Useful for Cross-Map Mobility and Retreating
Can Hit Air Units
Best Use: Bring Aster into the middle of your army. Cast right as the Battle Starts