ZeroSpace.gg

KD's Comprehensive Co-op Aster Guide

Roster

Roster

Barracks - 75 Hexite Cost

  • Requires a Supply Platform

  • If utilizing Barrack Units, construct 6-10 Barracks as the game progresses for fast production

  • Upgrades for units produced by the Barracks are researched at the Research Lab

Commando

Commando

Protectorate Co-Op T1 Army Unit

Ranged infantry equipped with a jetpack

Author rating: B

  • Solid Range DPS. Ramps up with Veterancy and Upgrades

  • Can use Jetpack like Aster

  • Fragile; utilize tanks or Striders to complement

  • Synergies: Strider, Titan

Abilities

JetpackSpell

Jump to a target location, ignoring terrain.

View Jetpack in the Library

(No notes.)

Upgrades

Impulse Thrusters

-33% Jetpack cooldown. +42% Jetpack Range.

View Impulse Thrusters in the Library

Author rating: B

The resulting Jetpack cooldown is 5 seconds. Range increase is not displayed by the effect's range display circle

  • Does NOT affect the Titan Jetpack ability Helps with mobility, good for tactical repositioning Worth getting even without Commando production to buff Aster No benefits for Commandos if you use them in Striders

Precision Scope

+4 attack range

View Precision Scope in the Library

Author rating: A

The resulting range is 11, or roughly 15 with Strider buffs. Affects Aster. Reliable. Helps keep Commandos out of danger without Striders. Also great when using Strider Not strictly necessary however, as units inside Striders already have enough range. Utility is highly dependent on micro for Commando-Titan builds as Commandos end up at the frontline

Shredding Rounds

Attacks cause targets to take 2% more damage from all sources for 8 seconds. Stacks up to 40%.

View Shredding Rounds in the Library

Author rating: A+

Extremely useful with Striders. Does NOT affect Aster

  • Best Use: Strider-focused builds

Assault Training

After using Jetpack, for 4 seconds: +50% attack speed +50% movement speed.

View Assault Training in the Library

Author rating: B-

Ramps up heavily with Veterancy (up to 36dps per Commando) Affects Aster. No benefits if utilizing Commandos in Striders Jetpack can be cast over the same location as the unit to get the buff without repositioning Sounds cool, Commando HP & Range crutches its utility.

  • Does NOT affect the Titan Jetpack ability

  • Best use: Commando-Titan Builds

Bastion

Bastion

Protectorate Co-Op T1.5 Army Unit

Infantry with short range and splash damage.

Author rating: A

  • Reliable, Affordable, Straight-forward Tank (at lvl4) with powerful AoE

  • Can only hit Ground

  • Can achieve 1000+hp with Veterancy and Health Upgrade

  • Unlike other flamethrower units, the Bastion has one slower, powerful attack instead of many smaller attacks per second; this keeps it relevant against durable foes

  • Excellent in Striders due to Range Increase

  • Synergies: Strider + Every other unit due to its tanking potential

Abilities

No active abilities.

Upgrades

Reactive Armor

+25% health. +1 armor.

View Reactive Armor in the Library

Author rating: B

Excellent when not utilizing Striders. Worthless if utilizing Striders

Overpressure Nozzle

+25% Splash range. +33% Splash area of effect.

View Overpressure Nozzle in the Library

Author rating: A+

Good all-purpose upgrade

Kinetic Mode

+40% movement speed outside of combat.

View Kinetic Mode in the Library

Author rating: B

  • Outside of Combat = Not taking damage, nor attacking

  • Roughly 6 Seconds to reapply after exiting combat Worthless when garrisoned inside Striders ; Can still help with Reinforcing.

Sentinel

Sentinel

Protectorate Co-Op T1.5 Army Unit

Ranged infantry equipped with an anti-heavy cannon.

Author rating: C+

  • Gimmicky Anti-Heavy Burst Specialist.

  • Out-dps'd by Commandos

  • Anti-Air Heavy damage is subpar compared to Titans

  • Requires a Research Lab

  • Can only hit Ground without an upgrade

  • Synergies: Bastion, Strider

Abilities

No active abilities.

Upgrades

Longshot Calibration

+4 attack range

View Longshot Calibration in the Library

Author rating: A

The resulting range is 16, or more than 18 in Striders.

Falco Rounds

Sentinels can target air units.

View Falco Rounds in the Library

Author rating: C+

There are significantly more cost-effective options for Anti-Air.

Heavy Rockets

+100% damage vs heavy armor

View Heavy Rockets in the Library

Author rating: B

This brings the total bonus against Heavy to +200%. Excellent if you already have Anti-Air covered.

War Foundry - 100 Hexite , 50 Flux Cost

  • Requires a Barrack

  • If utilizing War Foundry Units, construct 2-5 Assembly Plants as the game progresses for fast production

  • Upgrades for units produced by the War Foundry are researched at the Mechanical Research Lab

Predator

Predator

Protectorate Co-Op T2 Army Unit

Fast vehicle that can lay mines.

Author rating: A

  • Deceptively powerful unit. Basically a Super-charged Commando

  • Easy to mass ; Spawns in Pairs and is cheap

  • Clunky to mix with other ground units

  • Great Veterancy Buffs (Every Predator a Heal Drone)

  • Very vulnerable to crowd control and AoE (like the Hat'un)

  • +50% damage against Medium

  • Cannot target air

  • Synergies: Ironwing & Griffin

Abilities

Lay MineSpell

Lay a Proximity Mine (25hp, cloaked, deals 25 dmg, gives vision on slowed units when an enemy gets close)

View Lay Mine in the Library
  • Can chase structures

  • Can count for unit-death effects such as Tempest Core and Emperor summoning

Upgrades

Proximity Mine

Unlocks Proximity Mine ability

View Proximity Mine in the Library

Author rating: S

Reinforced Matrix

+75 shields

View Reinforced Matrix in the Library

Author rating: A

The shield regenerates automatically.

Shield increases with veterancy.

Shields do not benefit from Armor or bonus HP regeneration.

Titan

Titan

Protectorate Co-Op T2.5 Army Unit

Mobile mech that can use Jetpack. Equipped with a secondary anti-air weapon.

Author rating: A

  • Powerful, Mobile, Affordable. All-Purpose AND it's durable

  • Excellent AoE Anti-Air ; Weak to Swarms and Armored targets

  • Relatively covers its own weaknesses with Drone Strike

  • Bonus Damage against Medium

  • Synergies: Griffin

Abilities

JetpackSpell

Jumps to a target location, ignoring terrain.

View Jetpack in the Library

(No notes.)

Drone StrikeSpell

Deploys an invulnerable drone that travels to the target area and deals 200 damage over 5 seconds.

View Drone Strike in the Library
  • The drone moves manually to the target; after it arrives, there is an additional one-second delay before its ramping damage begins

  • Best aimed at stationary targets or choke points

  • Multiple drones can hit the same target

  • Reliant on having multiple Titans

  • Can hit air

Upgrades

Jetpack

Unlocks the Jetpack ability

View Jetpack in the Library

Author rating: B

Titan Jetpack does not receive any of the Commando-specific benefits.

Drone Strike

Unlocks the Drone Strike ability.

View Drone Strike in the Library

Author rating: A

Advanced Targeting

Increases weapon range by 36.364%: 15 range against ground and 20.45 against air.

View Advanced Targeting in the Library

Author rating: B

Useful for backline support

Juggernaut

Juggernaut

Protectorate Co-Op T3 Army Unit

Tank which gains thermal charge as it attacks. Can be discharged to deal area damage.

Author rating: C+

  • Poor performance as a tank, good performance as an Anti-Massive weapon

  • Otherwise out-performed by Sentinels and Bastions

  • Not expensive, but has a very long training time and meh DPS

  • +100% against Massive (Bosses, Striders, Monoliths, Terror Tanks)

  • Best utilized on Siege to quickly munch through the mechs. Vet3 Juggernauts deal 500 damage against Massive per hit

  • Can be quite useful on Iron Shield, melting waves as they spawn while assaulting the Portals

  • Can only hit Ground

  • Synergies: Commando(Shred), Griffin

Abilities

Incineration ProtocolSpell

Deals 250 damage to nearby enemies over 5 seconds. cannot move while active. 200 radius

View Incineration Protocol in the Library
  • Does not stack, so its maximum damage is 300

  • Can recharge itself if it kills enough units

  • Striders and other units can push a Juggernaut forward while it channels

  • Deals damage to structures

  • Clunky against the predominantly ranged enemies in co-op

  • Do not walk your tank into the enemy solely to use this ability

Upgrades

Mobile Discharge

Allows the juggernaut to move while Incineration Protocol is Active

View Mobile Discharge in the Library

Author rating: C

Still inefficient to utilize it. This should have been integrated into the base unit

High-Pressure Vents

+40% Incineration Protocol Radius

View High-Pressure Vents in the Library

Author rating: B+

Quite Handy ; Still clunky

Strider

Strider

Protectorate Co-Op T3 Army Unit

Walker capable of loading infantry, allowing them to attack with increased range. Heals units inside.

Author rating: S

  • Mobile Bunker that provides extra range to garrisoned units

  • Can garrison 8 Commandos, 5 Bastions or 5 Sentinels; mix and match for a total of 16 supply

  • Can garrison a plethora of other infantry units

  • Basic rule of thumb for Garrisoning: No Heavy Armor, Not Floating, Not Flying, Is Infantry

  • Cannot garrison Heroes

  • Requires Mechanical Research Lab

  • Garrisoned units can fire while the Strider is moving

  • Garrisoned units are healed while inside

  • Garrisoned units can still gain Veterancy

  • Garrisoned units do NOT benefit from AoE buff effects like Rally

  • Not Trained, but constructed on the battlefield

  • Expensive but very durable

  • Has a hidden supply cost of 6

  • Features a Support Weapon. Can only target ground with it.

  • Synergies: Commando, Bastion, Sentinel, Ironwing & Griffin

Abilities

UnloadSpell

0.2s cooldown. unload troops in targeted area

View Unload in the Library

(No notes.)

Wanted embed

No Library target currently matches coop/commander/aster/unit/coop-aster-strider/toggle/siege-mode.

(No notes.)

Upgrades

Overwatch Refit

Doubles cargo capacity and the range bonus granted to garrisoned units.

View Overwatch Refit in the Library

Author rating: S

God-tier all-round upgrade

Railgun

Adds a 250-damage artillery Railgun with a 1.2-second firing rate. The Strider must be sieged and can only target ground.

View Railgun in the Library

Author rating: S

Long but relatively small cone of fire Roughly 1.3 seconds to change angle of fire Melts enemies. Good tool to rush for.

Skydock - 100 Hexite , 50 Flux Cost

  • Requires a Barrack

  • If utilizing Skydock Units, construct 2-5 Skydocks as the game progresses for fast production

  • Upgrades for units produced by the Skydock are researched at the Mechanical Research Lab

  • Take care when assigning rally points. Flying units may stumble into enemy camps while automatically traveling to them.

Ironwing

Ironwing

Protectorate Co-Op T2 Army Unit

Combat aircraft.

Author rating: B+

  • Solid DPS, HP and Range

  • Can clump up, requires a frontline tank

  • Affordable

  • Synergies: Strider & Griffin

Abilities

Sunder MissileSpell

Launch a rocket that deals 25 area damage, reduces armor by 2, and slows enemies hit by -50% for 4 seconds.

View Sunder Missile in the Library
  • Slow projectiles are prone to overkill

  • Missiles do not track their targets and will miss moving targets

  • Missiles deal bonus damage against Large enemies

Upgrades

Reinforced Matrix

Adds 200 shields that regenerate outside combat.

View Reinforced Matrix in the Library

Author rating: A

Fixes the Ironwing's durability issues

Not needed if utilizing it alongside Striders

Shields increase with Veterancy.

Shields do not benefit from Armor or bonus HP regeneration.

Bonus Attack Range

+30% attack range, for 13 total range.

View Bonus Attack Range in the Library

Author rating: A

Very useful when you have a unit to tank for the Ironwing

Sunder Missile

Adds an AoE missile that deals 50 damage, reduces armor by 3, and slows by 50% for 4 seconds. 15-second cooldown.

View Sunder Missile in the Library

Author rating: C-

(No additional notes.)

Griffin

Griffin

Protectorate Co-Op T3 Army Unit

Repairs friendly vehicles, can cast EMP.

Author rating: A-

  • Expensive Support Unit ; Can Heal Mechanical Units

  • Can heal while moving

  • Great Heal DPS (50 at Vet3)

  • Only one Healing Beam (any source) can heal an unit at a time (Buildings can be targeted by multiple)

  • Fragile & Poor DPS

  • Requires a Mechanical Research Lab

  • Synergies: Every unit

Abilities

EMPSpell

Drain 50 energy and shields, knocks back and breifly slow enemy units

View EMP in the Library
  • With good army micro, this can trivialize attack waves

Upgrades

EMP

Unlocks EMP ability

View EMP in the Library

Author rating: A

(No additional notes.)

Bio-Matrix

Allows the Griffin to heal biological units.

View Bio-Matrix in the Library

Author rating: D

EMP is a far-better ability and Aster's frontline benefits more from being Mechanical Griffin Heal Drone (Vet3) can still heal Biological ; Deprecates Upgrade More useful for your allies than yourself Keep in mind healing Biological units also means there will be more targets that can distract a Griffin's healing

Service Relay

+40% Support Matrix repair rate.

View Service Relay in the Library

Author rating: S

Must-get upgrade