Barracks - 75 Hexite Cost
Requires a Supply Platform
If utilizing Barrack Units, construct 6-10 Barracks as the game progresses for fast production
Upgrades for units produced by the Barracks are researched at the Research Lab
Commando
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Solid Range DPS. Ramps up with Veterancy and Upgrades
Can use Jetpack like Aster
Fragile; utilize tanks or Striders to complement
Synergies: Strider, Titan
Abilities
(No notes.)
Upgrades
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The resulting Jetpack cooldown is 5 seconds. Range increase is not displayed by the effect's range display circle
Does NOT affect the Titan Jetpack ability Helps with mobility, good for tactical repositioning Worth getting even without Commando production to buff Aster No benefits for Commandos if you use them in Striders
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The resulting range is 11, or roughly 15 with Strider buffs. Affects Aster. Reliable. Helps keep Commandos out of danger without Striders. Also great when using Strider Not strictly necessary however, as units inside Striders already have enough range. Utility is highly dependent on micro for Commando-Titan builds as Commandos end up at the frontline
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Extremely useful with Striders. Does NOT affect Aster
Best Use: Strider-focused builds
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Ramps up heavily with Veterancy (up to 36dps per Commando) Affects Aster. No benefits if utilizing Commandos in Striders Jetpack can be cast over the same location as the unit to get the buff without repositioning Sounds cool, Commando HP & Range crutches its utility.
Does NOT affect the Titan Jetpack ability
Best use: Commando-Titan Builds
Bastion
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Reliable, Affordable, Straight-forward Tank (at lvl4) with powerful AoE
Can only hit Ground
Can achieve 1000+hp with Veterancy and Health Upgrade
Unlike other flamethrower units, the Bastion has one slower, powerful attack instead of many smaller attacks per second; this keeps it relevant against durable foes
Excellent in Striders due to Range Increase
Synergies: Strider + Every other unit due to its tanking potential
Abilities
No active abilities.
Upgrades
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Excellent when not utilizing Striders. Worthless if utilizing Striders
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Good all-purpose upgrade
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Outside of Combat = Not taking damage, nor attacking
Roughly 6 Seconds to reapply after exiting combat Worthless when garrisoned inside Striders ; Can still help with Reinforcing.
Sentinel
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Gimmicky Anti-Heavy Burst Specialist.
Out-dps'd by Commandos
Anti-Air Heavy damage is subpar compared to Titans
Requires a Research Lab
Can only hit Ground without an upgrade
Synergies: Bastion, Strider
Abilities
No active abilities.
Upgrades
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The resulting range is 16, or more than 18 in Striders.
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There are significantly more cost-effective options for Anti-Air.
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This brings the total bonus against Heavy to +200%. Excellent if you already have Anti-Air covered.
War Foundry - 100 Hexite , 50 Flux Cost
Requires a Barrack
If utilizing War Foundry Units, construct 2-5 Assembly Plants as the game progresses for fast production
Upgrades for units produced by the War Foundry are researched at the Mechanical Research Lab
Predator
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Deceptively powerful unit. Basically a Super-charged Commando
Easy to mass ; Spawns in Pairs and is cheap
Clunky to mix with other ground units
Great Veterancy Buffs (Every Predator a Heal Drone)
Very vulnerable to crowd control and AoE (like the Hat'un)
+50% damage against Medium
Cannot target air
Synergies: Ironwing & Griffin
Abilities
Can chase structures
Can count for unit-death effects such as Tempest Core and Emperor summoning
Upgrades
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The shield regenerates automatically.
Shield increases with veterancy.
Shields do not benefit from Armor or bonus HP regeneration.
Titan
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Powerful, Mobile, Affordable. All-Purpose AND it's durable
Excellent AoE Anti-Air ; Weak to Swarms and Armored targets
Relatively covers its own weaknesses with Drone Strike
Bonus Damage against Medium
Synergies: Griffin
Abilities
(No notes.)
The drone moves manually to the target; after it arrives, there is an additional one-second delay before its ramping damage begins
Best aimed at stationary targets or choke points
Multiple drones can hit the same target
Reliant on having multiple Titans
Can hit air
Upgrades
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Titan Jetpack does not receive any of the Commando-specific benefits.
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Useful for backline support
Juggernaut
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Poor performance as a tank, good performance as an Anti-Massive weapon
Otherwise out-performed by Sentinels and Bastions
Not expensive, but has a very long training time and meh DPS
+100% against Massive (Bosses, Striders, Monoliths, Terror Tanks)
Best utilized on Siege to quickly munch through the mechs. Vet3 Juggernauts deal 500 damage against Massive per hit
Can be quite useful on Iron Shield, melting waves as they spawn while assaulting the Portals
Can only hit Ground
Synergies: Commando(Shred), Griffin
Abilities
Does not stack, so its maximum damage is 300
Can recharge itself if it kills enough units
Striders and other units can push a Juggernaut forward while it channels
Deals damage to structures
Clunky against the predominantly ranged enemies in co-op
Do not walk your tank into the enemy solely to use this ability
Upgrades
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Still inefficient to utilize it. This should have been integrated into the base unit
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Quite Handy ; Still clunky
Strider
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Mobile Bunker that provides extra range to garrisoned units
Can garrison 8 Commandos, 5 Bastions or 5 Sentinels; mix and match for a total of 16 supply
Can garrison a plethora of other infantry units
Basic rule of thumb for Garrisoning: No Heavy Armor, Not Floating, Not Flying, Is Infantry
Cannot garrison Heroes
Requires Mechanical Research Lab
Garrisoned units can fire while the Strider is moving
Garrisoned units are healed while inside
Garrisoned units can still gain Veterancy
Garrisoned units do NOT benefit from AoE buff effects like Rally
Not Trained, but constructed on the battlefield
Expensive but very durable
Has a hidden supply cost of 6
Features a Support Weapon. Can only target ground with it.
Synergies: Commando, Bastion, Sentinel, Ironwing & Griffin
Abilities
(No notes.)
Wanted embed
No Library target currently matches coop/commander/aster/unit/coop-aster-strider/toggle/siege-mode.
(No notes.)
Upgrades
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God-tier all-round upgrade
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Long but relatively small cone of fire Roughly 1.3 seconds to change angle of fire Melts enemies. Good tool to rush for.
Skydock - 100 Hexite , 50 Flux Cost
Requires a Barrack
If utilizing Skydock Units, construct 2-5 Skydocks as the game progresses for fast production
Upgrades for units produced by the Skydock are researched at the Mechanical Research Lab
Take care when assigning rally points. Flying units may stumble into enemy camps while automatically traveling to them.
Ironwing
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Solid DPS, HP and Range
Can clump up, requires a frontline tank
Affordable
Synergies: Strider & Griffin
Abilities
Slow projectiles are prone to overkill
Missiles do not track their targets and will miss moving targets
Missiles deal bonus damage against Large enemies
Upgrades
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Fixes the Ironwing's durability issues
Not needed if utilizing it alongside Striders
Shields increase with Veterancy.
Shields do not benefit from Armor or bonus HP regeneration.
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Very useful when you have a unit to tank for the Ironwing
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(No additional notes.)
Griffin
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Expensive Support Unit ; Can Heal Mechanical Units
Can heal while moving
Great Heal DPS (50 at Vet3)
Only one Healing Beam (any source) can heal an unit at a time (Buildings can be targeted by multiple)
Fragile & Poor DPS
Requires a Mechanical Research Lab
Synergies: Every unit
Abilities
With good army micro, this can trivialize attack waves
Upgrades
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(No additional notes.)
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EMP is a far-better ability and Aster's frontline benefits more from being Mechanical Griffin Heal Drone (Vet3) can still heal Biological ; Deprecates Upgrade More useful for your allies than yourself Keep in mind healing Biological units also means there will be more targets that can distract a Griffin's healing
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Must-get upgrade








