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KD's Comprehensive Co-op Galavax Guide

Army Compositions

Army Compositions

  • All army compositions benefit from good Top-Bar use and Galavax Micro

    • Use Monoliths for damage output and Area Defense; Remember they fire one extra attack each time a Thrall dies

    • One Monolith is more useful than any 2 Obelisks

    • Use Guardian Obelisks for additional damage output

    • Use Warp Obelisks to quickly traverse the map

    • Use Healing Obelisks strictly to keep your static defenses alive

    • Use the Summoning Obelisk to rapidly reinforce the swarm component of your army

    • Deploy the Empower when pushing into larger bases

  • Good Galavax Micro involves switching modes, even in the middle of battle

    • Use Fire Mode's Additional Damage-Over-Time effect to tear down objectives and dangerous opponents

    • Switch to Fire Form whenever your Lighting Mode abilities are on cooldown

    • Lighting Mode's stun effect on attack can be useful in smaller fights

    • Use Lighting Shield to keep units alive or to deal extra damage

    • Lighting Blast permits rapidly dispatching enemy groups with the upgrade

    • Mindblaze can provide a good distraction in battles

    • Fireball can still have some uses for additional damage

  • Depending on your play-style, difficulty and faction buffs, you may benefit more from delaying upgrading Idal Conduits

    • I generally start making Idal Conduits after getting my initial army ready, aka 1 Terror Tank/Dreadnought/5 Dark Disciples

Terror Tank (3× Soul Dynamo, 1× Shields) – Thrall (Witness Me) - Dreadnought (Tempest Core)

  • Durable and effective, but can have body-blocking issues

  • Easier to establish than other compositions

  • A single Terror Tank with Soul Dynamo and good micro and carry the mid-game

  • Soul Dynamo is amazing, more DPS than the main gun if used right

  • Aim for 2-3 Terror Tanks

  • Prioritize getting 2 Soul Dynamo over a second Terror Tank

  • Use subsequent Flux to construct Tempest Dreadnoughts

  • Aim for 2-4 Dreadnoughts

  • Remember Steelsworn can be sacrificed to Terror Tanks too

  • Reliable on every mission and works from level 1

  • Optional: Forego Shields on subsequent Terror Tanks/module rebuilding and use more Thralls to tank

  • Caution: AoE effects can rapidly destroy modules

Excellent on: Pirating Power and Critical Delivery

Dark Disciple – Thrall (Witness Me) - Steelsworn

  • Simple and effective; Attack-move toward the target

  • Expensive to establish

  • Vulnerable to AoE, crowd control, and body blocking

  • Lower mobility

  • Leaves more room to micro Galavax

  • Aim for 15–25 Dark Disciples

  • Excels in sustained combat

Excellent on: Metal March and Industrial Warfare

Dreadnought (2× Full Missiles; remaining 2× Tempest) – Thrall

  • Simple and effective; attack-move toward the target

  • Even more expensive to establish

  • Its power depends on your ability to flood the field with Thralls

  • Can work just fine with 10 Empowered Conduits pumping Summoning Obelisks

  • Aim for 4–5 Dreadnoughts

  • Great against objectives

  • Benefits from allies with swarm-heavy armies

  • Can add more or fewer Missile Dreadnoughts depending on Enemy Comp

  • Reliable on every mission

Excellent on: Metal March

Storm Bringer – Thrall (Witness Me) – Steelsworn – Dark Disciple

  • Niche composition

  • Build a core of 10–20 Storm Bringers

  • Use 10–25 Steelsworn as a replenishable front-line

  • Optional: Add 5 Dark Disciples for cleanup DPS

  • Much more micro-intensive

  • Vulnerable to crowd control and charging units

  • Not strongly hindered by energy

  • Less effective against siege mechs, but can still melt Monstrosities

Excellent on: Pirating Power and Critical Delivery