Powerful Offense Hero ; Complex, Very Ability-Centric Performance HEAVILY depends on Micro, more than other Heroes Focus on neutralizing dangerous enemies
Can switch between Lighting and Fire modes, each with their own weapon & abilities
3sec Cooldown between switching modes
In Lighting Mode, Weapon Attacks stun for 3sec
In Fire Mode, attacks deal additional damage over time (14 dps for 16sec)
Abilities
Lightning
Deals 350 damage to a target enemy
Range ; 10sec Cooldown
Amazing with upgrades
Utilize it on targets with 350 or less HP for quick kills
Can target Air
Lighting Shield
Provides a 300hp shield for 30sec
Range 14; 60sec Cooldown
Deals 150 damage in an area of 1.5-ish around the unit when the shield expires/is destroyed
Utilize it on Emperor ; Galavax / Tanks / Expensive units at risk of dying
Fireball
Launches an Orb that deals 90 initial damage ; Additional 40dps for further contact
"Further Contact" = stationary or large target (Striders, Juggernauts)
2sec channel before being launched ; Galavax cannot move/attack/etc during Channel
30sec Cooldown
Orb travels to range 16 from Galavax's position ; 2 Width
Try retreating after casting to get the enemy to clump up
Cannot target Air
Mindblaze
Mind Controls enemy unit for 3 minutes
Range 14; 60sec Cooldown
Mind Controlled enemies take up supply ; You can Mind Control Enemies even after reaching max supply
Mind Controlled enemies cannot utilize ANY abilities ; They can heal however
Cannot target: Bosses, Striders, Terror Tanks, Dreadnoughts, Enemy Heroes, Harvesters
Utility:
Taking Healer Units like Chak'Ru Cultists, Griffins
Adding Durable Tanks to your army like Chak'Ru Hat'un, Juggernauts, Mammoths, Reavers
Adding extra DPS
Distracting enemy attack waves (Mind control the strongest enemy in the middle of the attack wave)
Upgrades
Can be researched at the Armory
1A. Burning Fireball - B
Fireball projectile explodes upon reaching destination Leaves a Fire Effect Range 3/4 like the Valkaru Flame Walker for roughly 10sec Relatively powerful, constrained by the ability's cooldown
Still can't hit air
1B. Lighting Overcharge - S
Lighting Ability reduces all ability cooldowns by 8sec when killing its target
Includes the Lighting ability, which gets reduced to a 1sec cooldown Single-handedly propels Galavax's level Utility highly depends on micro capabilities
With this upgrade, it is always beneficial to spam lighting for kills Using Lighting on weaker enemies is now also useful for rapid cooldown reduction
2A. Eternal Flame - B
Mindblaze ability lasts permanently Utility highly depends on enemy composition and player micro Pre-upgrade duration of 3 minutes is still quite long, reducing upgrade value Low utility against Andari enemies
2B. Thunder - B-
Lighting Shield explosion deals double damage (300) and stuns for 3sec Utility depends on build composition Ironically enough, benefits a lot from using it on Mindblazed targets Generally has less versatility than its counterpart
3A. From Ashes - B
Upon Death, a Hero is immediately revived Hero is revived after 1-2sec, exactly at the spot he died Revived Heroes appear with full hp Does not reset a Hero's ability cooldowns on revival Useful for Solo Galavax play or for newer players
Utility reduced by the fact it takes around 5+ minutes to get this upgrade.
3B. Elemental Shift - A
Switching to Hero Modes provides a wide AoE buff for all nearby friendly units
Also Buffs Galavax Switching to Fire Mode grants +30% attack speed Switching to Lighting Mode grants +40% movement speed
Both buffs can be active at the same time Lasts 10sec Roughly the same AoE range as Aster's Rally Great synergy with Lighting Overcharge
Utility depends on micro
