For effective use of Top-Bar Ability, focus on obtaining 10 Upgraded Idal Conduits
Spawn Obelisk
Incredibly versatile and cheap
Costs 10 Faction Power and requires vision
Balanced by lackluster individual performance
Offers four different Obelisk types
Obelisks last indefinitely unless destroyed
Guardian and Healing Obelisks can be assigned targets manually like units
Effective use depends on learning to switch quickly with hotkeys
Warp Obelisk
Permits rapid teleportation between two points on the map
Only two can be active at a time
Using the ability while two are active removes the oldest Warp Obelisk
Teleport by issuing a move command onto the Warp Obelisk; there is no cooldown
Has a weak bouncing attack that stuns enemies
Deceptively useful during the early game and defense because of its stun
Guardian Obelisk
Basic defensive structure with modest performance (56 DPS)
Consumes energy from a pool of 100 to deal AoE with its attacks
Can also be constructed normally from the build menu
Can be deployed for army support while sieging bases
Can target air units and deals +50% damage against air
Healing Obelisk
Basic healing structure with subpar performance (36 health per second)
Useful for healing objectives
Consumes energy to heal more
Can also be constructed normally from the build menu
Tends to select closer or weaker units such as Thralls instead of expensive units
Best deployed along the path of a moving army to save time, or while defending objectives
Better for sustaining static defenses than supporting an army
Summoning Obelisk
Spawns 2 Thralls and 2 Steelsworn after a 2–3 second delay
Spawns 1 additional Thrall roughly every 240 seconds
Provides permanent vision over an area
Quickly reinforces your army during a fight
Can be spammed across enemy bases as a distraction while attacking
Does not summon units while at supply capacity
Summon Emperor
Costs 20 Faction Power, has a 180-second cooldown, and requires vision
Deploys an Emperor Beacon at the target area; an Emperor spawns after 15 seconds
Each unit that dies within roughly 15 range of the Beacon grants the Emperor:
100 health per soul, or per point of supply
5 damage per soul, or per point of supply
Thralls can be sacrificed by right-clicking the Beacon
Sacrificed Thralls refund 8 Hexite
The Emperor lasts roughly 40 seconds after deployment
Constantly loses a percentage of its health
Heals whenever units die nearby
Healing units and structures can prolong its duration, but only marginally
Base stats: 20,000 health and 71 DPS
Attacks deal AoE damage in a range of 1
Can target air units
Very useful for sieging enemy bases and fighting Monstrosities or objectives
Use Warp Obelisks to reduce time lost to travel
Deploy Monolith
Costs 20 Faction Power, has a 180-second cooldown, and requires vision
Very powerful defensive structure with 1,500 health and 140 DPS
Significantly more effective than 2 Guardian Obelisks
Contrary to the tooltip, lasts indefinitely until killed
Performs a bonus attack whenever a nearby Thrall dies
Excellent for all defensive purposes
Can assist with pushing bases, but is not a good use of it