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KD's Comprehensive Co-op Galavax Guide

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For effective use of Top-Bar Ability, focus on obtaining 10 Upgraded Idal Conduits

Spawn Obelisk

  • Incredibly versatile and cheap

  • Costs 10 Faction Power and requires vision

  • Balanced by lackluster individual performance

  • Offers four different Obelisk types

  • Obelisks last indefinitely unless destroyed

  • Guardian and Healing Obelisks can be assigned targets manually like units

  • Effective use depends on learning to switch quickly with hotkeys

Warp Obelisk

  • Permits rapid teleportation between two points on the map

  • Only two can be active at a time

  • Using the ability while two are active removes the oldest Warp Obelisk

  • Teleport by issuing a move command onto the Warp Obelisk; there is no cooldown

  • Has a weak bouncing attack that stuns enemies

  • Deceptively useful during the early game and defense because of its stun

Guardian Obelisk

  • Basic defensive structure with modest performance (56 DPS)

  • Consumes energy from a pool of 100 to deal AoE with its attacks

  • Can also be constructed normally from the build menu

  • Can be deployed for army support while sieging bases

  • Can target air units and deals +50% damage against air

Healing Obelisk

  • Basic healing structure with subpar performance (36 health per second)

  • Useful for healing objectives

  • Consumes energy to heal more

  • Can also be constructed normally from the build menu

  • Tends to select closer or weaker units such as Thralls instead of expensive units

  • Best deployed along the path of a moving army to save time, or while defending objectives

  • Better for sustaining static defenses than supporting an army

Summoning Obelisk

  • Spawns 2 Thralls and 2 Steelsworn after a 2–3 second delay

  • Spawns 1 additional Thrall roughly every 240 seconds

  • Provides permanent vision over an area

  • Quickly reinforces your army during a fight

  • Can be spammed across enemy bases as a distraction while attacking

  • Does not summon units while at supply capacity

Summon Emperor

  • Costs 20 Faction Power, has a 180-second cooldown, and requires vision

  • Deploys an Emperor Beacon at the target area; an Emperor spawns after 15 seconds

  • Each unit that dies within roughly 15 range of the Beacon grants the Emperor:

    • 100 health per soul, or per point of supply

    • 5 damage per soul, or per point of supply

  • Thralls can be sacrificed by right-clicking the Beacon

    • Sacrificed Thralls refund 8 Hexite

  • The Emperor lasts roughly 40 seconds after deployment

    • Constantly loses a percentage of its health

    • Heals whenever units die nearby

    • Healing units and structures can prolong its duration, but only marginally

  • Base stats: 20,000 health and 71 DPS

  • Attacks deal AoE damage in a range of 1

  • Can target air units

  • Very useful for sieging enemy bases and fighting Monstrosities or objectives

  • Use Warp Obelisks to reduce time lost to travel

Deploy Monolith

  • Costs 20 Faction Power, has a 180-second cooldown, and requires vision

  • Very powerful defensive structure with 1,500 health and 140 DPS

  • Significantly more effective than 2 Guardian Obelisks

  • Contrary to the tooltip, lasts indefinitely until killed

  • Performs a bonus attack whenever a nearby Thrall dies

  • Excellent for all defensive purposes

  • Can assist with pushing bases, but is not a good use of it