Powerful Support Hero with good single-target DPS Good mobility and incredible durability HEAVILY reliant on Infusion. Focus on neutralizing dangerous enemies and healing your durable units
Infusion adds an AoE explosion when killing. 30 damage x times Vynthra attacked target
Abilities
Channel (Leech)
If targeting an enemy: Drains HP, Heals Self, Slows the Enemy and Applies Vulnerable.
Lasts until the enemy unit dies
Vulnerable increases damage taken by the unit
If targeting an ally: Heals Ally, Boosts their Attack Speed
Also heals Vynthra until ally hits 100%hp
Effect does NOT auto-cancel once the allied unit hits 100% hp
At 2x Infusion, Vynthra is practically immortal while the ability is active
Channel can be cancelled early on all targets by pressing the Hotkey again
Damage/Heal rate is affected by Frenzy & Infusion
HP obtained from Life Drain depends on Vynthra Max HP, not the HP of the enemy unit
Double effects at 2x Infusion (80% Slow on Enemies ; 100% Attack Speed Buff on Allies)
Can target Air units
Virulent Spores
Deals 80 Damage to units in target area, marks them for 15 seconds
Marked units provide Faction Power relative their value when killed
Radius is increased by Infusion
Units do not need to be fully in the ability radius to be hit
Can hit Air units
Roughly 2second delay between casting and ability effects spawning
30sec cooldown
Very powerful when used right. Roughly one use per fight
Plan usage based on TTK
Try to find an use for it as early as possible whenever it is off-cooldown
Do not utilize it on Thralls, Commandos and other meager units
Terror Tanks can provide 10+ Power
Frenzy
General ability available to all combat units at Commander lvl7
Will not mention it again for other units for the sake of brevity
Drains 25% of unit Max HP, provides 50% attack speed and 30% movement speed
Lasts 20 seconds
Can be cast again as soon as the effect expires
