ZeroSpace.gg

KD's Comprehensive Co-op Vynthra Guide

Progression

Progression





Level 5: Double Infusion

Units can be infused a second time. Second infusion effect: Hero and basic units — attacks apply spores that slow enemy units and explode on death. Incubator units — attacked units spawn Arkanid on death. Elderwomb units — attacks do splash damage and stun every 7 seconds.

View Level 5 in the Library

The Elderwomb unit stun lasts 2 seconds.

Big power-level boost.


Level 6: Next Evolution Tier

-50% unit research cost and time. New Elderwomb units: Weaver and Reaver.

Weaver: Caster unit. Heals allies, attacks enemies.

Reaver: Heavy armored melee unit that can charge, knocking back enemies and dealing damage.

View Level 6 in the Library

Big power-level boost.


Level 7: Frenzy

New army ability: Lose 25% health and gain +50% attack and +30% movement speed for 20 seconds.

View Level 7 in the Library

Big power-level boost.


Level 8: Protective Biomass

Units on biomass take 25% less damage.

Nourishing Pod Energy: Nourishing Pods gain +100% maximum energy and energy regeneration.

View Level 8 in the Library

KD's draft listed 15% lifesteal and noted that it was currently bugged.




Infusion finishes with roughly 3 seconds remaining.

Big power-level boost.