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KD's Comprehensive Co-op Vynthra Guide

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Infusion

This is Vynthra's most important Top-Bar ability. Infusion greatly empowers your roster; always infuse units when available.

Base bonuses

  • +50% damage, +50% health, and health regeneration per Infusion, up to 2 Infusions

  • Also increases the Weaver's healing

Adaptive Mitosis

  • Ranged units gain +2.5 range per Infusion

  • Melee units gain +20% health per Infusion

  • Brood Guards, Mandragoras, and Reavers are considered melee units

Double Infusion

  • Heroes and basic units slow enemies on hit; affected enemies explode on death

  • Incubator units cause attacked enemies to spawn Arkanids on death

  • Elderwomb units deal AoE damage and stun for 2 seconds every 7 seconds

Other effects

  • Infused Lifesteal is meant to provide 15% Lifesteal to infused units, but is currently bugged and applies from the moment the unit spawns

  • Infused units are 50% larger per Infusion

  • Infusing places units in a Cocoon, unable to move or attack, for roughly 12 seconds or roughly 3 seconds at level 12

    • Units immediately gain their infused stats, increasing their durability while cocooned

    • Units are healed for the duration of the Cocoon

    • At level 12, units gain +40% attack and movement speed for 10 seconds after exiting the Cocoon

Infusion cost varies based on each unit.

Aster (Commander)protectorate9
Bastionprotectorate75254.78
Behemothgrell10020015.75
Commandoprotectorate502.25
Dark Disciplelegion501007.88
Destroyergrell100
Dreadnoughtlegion15025030
Galavax (Commander) (Fire)legion15
Galavax (Commander) (Lightning)legion15
Griffinprotectorate10017514.34
Harbingergrell75506.19
Ironwingprotectorate7515011.81
Juggernautprotectorate17512514.91
Keepergrell1255.63
Lashergrell50253.66
Mandragoragrell100255.91
Predatorprotectorate125253.52
Reavergrell20010014.63
Recon Droneprotectorate251
Scouting Dronelegion251
Seedlinggrell2
Sentinelprotectorate75757.59
Steelswornlegion502.25
Stingergrell751.13
Striderprotectorate22522522.78
Terror Tanklegion20020050
Thralllegion500.75
Threshergrell10017514.34
Titanprotectorate125759.84
Vynthra (Commander)grell15
Weavergrell7515011.81
  • Allied units can be infused

  • Infusion priority: Vynthra, allied Hero, Reaver, Mandragora, Lasher, then the rest

  • Infused Units provide more Faction Power if they die

  • Ally heros have reduced cooldowns when 1x Infused

Utility

  • Infusing units that are moving towards your main army helps them get there faster

  • Combat Infusion can save the life of units and provide a one-time battle boost

Nourishment Pod

  • Deploys 1 Nourishment Pod and 3 Seedlings at the target

  • Nourishment Pods heal nearby units and structures

  • Pods provide supply

  • Requires vision and buildable terrain, but can be used outside Biomass

  • 60-second cooldown

  • Immediately begins spreading Biomass

  • Units on Biomass take 25% less damage

Utility

  • Deploy near your expansion to make the building faster

  • Deploy near your designated production area for faster set-up

  • Deploy near choke-points/objectives to rapidly create defenses

  • Deploy between your army and the enemy in fights, to benefit from the damage reduction

Tree of Life

  • Spawns a Tree of Life at the target; it does not expire, but can be destroyed

  • Costs 15 Top-Bar Power and has a 200-second cooldown

  • Spreads Biomass across its healing range

  • Slowly heals and revives units in a large area

  • Healing and reviving cost energy; revival costs depend on the unit

  • Revived units do not respawn with Infusion

  • Reviving a unit does not reduce the Faction Power gained from its death

  • Revived units do not spawn at full health

  • Can revive the same unit multiple times

  • Can revive units that died shortly before deployment, within a roughly 2–3 second window

Utility

  • Deploy between your army and the enemy right as a dangerous fight begins

Destroyer

  • Spawns a massive, durable Reaver with more than 7,000 health but without Ravage

  • Costs 30 Top-Bar Power and has a 180-second cooldown

  • Can be infused for 100 Top-Bar Power and retains Infusion for future spawns

  • Periodically creates 1 Boomer

  • Boomers deal 400 damage with bonus damage against structures

  • Expires after 40 seconds and spawns 10 Boomers on death

  • Vynthra can use Channel to heal the Destroyer and extend its duration by a few seconds

  • Boomers are slow and expire after 15 seconds

  • The Destroyer can only target ground; Boomers can target air

  • Boomers explode immediately on death, or after a 1–2 second delay when attacking normally

Utility

  • Great tank for pushing Monstrosities & Bosses. Cannot Solo any of them however.

  • Good support for pushing into larger bases